La construction de la notion de vivant et les jeux de personnages virtuels

RAYANNE EL JAMAL, JÉRÉMY CASTÉRA, PASCALE BRANDT-POMARES

Abstract


Our research question is to understand the effects of video games including life simulation on the conceptions of living by the child and his distinction between living and inert. We aim to identify the conceptual differences between the populations of players and non-players. Thus, some games could create barriers to learning or facilitate it. We present the first stage of our study which consisted of an exploratory survey identifying the most used video games among children. Then, we’ll do a precise analysis of these games’ contents in terms of epistemological analysis about the living concept. This analysis allows us to make first assumptions about the games’ influences on children conceptions of life.


Keywords


Virtual, life, inert, video games, conceptions

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Educational Journal of the University of Patras UNESCO Chair, ISSN: 2241-9152

Department of Educational Sciences and Early Childhood Education University of Patras.

Pasithee: Open Access Electronic Publications, Library & Information CenterUniversity of Patras