Analyse de la possibilité d’utiliser des Serious Games dans les enseignements en éducation à l’entrepreneuriat



This article presents the results of a field survey designed to evaluate the students’ profile in term of wiliness to utilize Serious Games for their learning. The first results obtained are encouraging, since they allow us to plan the first steps to the actual experimentation in which the students are going to play with a Serious Game. By spreading a wide entrepreneurial culture we might help the students in overcoming the problem of finding a job and creating their own business. To achieve this, we propose the use of Serious Games as a tool, in order to practice and apply what they have learned in class.


Serious Games, entrepreneurship, teaching

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Educational Journal of the University of Patras UNESCO Chair, ISSN: 2241-9152

Department of Educational Sciences and Early Childhood Education University of Patras.

Pasithee: Open Access Electronic Publications, Library & Information CenterUniversity of Patras